The Swing XP concept is to improve a batter’s hitting skills by improving swing mechanics and eliminating the use of devices and practices that have been passed down in baseball for generations, but which science have proved to not do what they have been thought to do, and that actually are harmful to the baseball swing. Swing XP bats are used with your game bat as part of your hit training regimen, and are to be used for ALL aspects of your hitting training – tee work, soft toss, live BP (coach or machine pitching) and on-deck circle warm-up swings. The only thing you can’t do with Swing XP bats is use them in a game because they are not certified for game use. After taking the desired number of swings with your Swing XP bat, you switch to your game bat and complete the same number of swings. You take 5 or 6 reps with each bat, and the muscle memory that develops from using the Swing XP bat carries over to your use of your lighter game bat, which you will swing faster, not just because it’s lighter, but because you will have learned how to keep your hands inside and take the bat on the shortest, quickest path to the ball. When using Swing XP bats, you will experience greater use of your hips, legs and “core” in executing a swing, and improved “quickness” of your stroke, all while maintaining an ideal swing. When swinging your lighter game bat after swinging the Swing XP bat, you will find that it feels like a whip in your hands and there will be a tendency to get ahead with your swing. Just focus on keeping your weight back and repeating the swing you have learned from using the Swing XP bat. When facing live pitching, due to your increased bat speed, you will now able to wait longer on the pitched ball, allowing you to see ball rotation and movement more clearly.